ANGELUS
Temporarily increases your defense and that of any party members who are around you.
TYPE: Supportive
TARGET: Party
ELEMENT: None
REQUIREMENTS: Divine Protection lv. 3
level description SP cost
1 115% VIT for 20 seconds 40
2 120% VIT for 30 seconds 40
3 125% VIT for 40 seconds 40
4 130% VIT for 50 seconds 40
5 135% VIT for 60 seconds 40
6 140% VIT for 100 seconds 40
7 145% VIT for 105 seconds 40
8 150% VIT for 110 seconds 40
9 155% VIT for 115 seconds 40
10 160% VIT for 120 seconds 40
AQUA BENEDICTA
Creates Holy Water to use against Undead or to cure certain status ailments.
TYPE: Recovery
TARGET: None
ELEMENT: None
REQUIREMENTS: Empty Bottle; must be standing in water
level description SP cost
- Creates Holy Water 10
BLESSING
Temporarily increases your STR, INT, and DEX; cures players of the Cursed status; Curses Undead.
TYPE: Supportive
TARGET: Player
ELEMENT: None
REQUIREMENTS: Divine Protection lv. 5
level description SP cost
1 +1 STR/DEX/INT for 60 seconds 28
2 +2 STR/DEX/INT for 60 seconds 31
3 +3 STR/DEX/INT for 60 seconds 34
4 +4 STR/DEX/INT for 60 seconds 37
5 +5 STR/DEX/INT for 60 seconds 40
6 +6 STR/DEX/INT for 90 seconds 43
7 +7 STR/DEX/INT for 90 seconds 46
8 +8 STR/DEX/INT for 90 seconds 49
9 +9 STR/DEX/INT for 90 seconds 52
10 +10 STR/DEX/INT for 120 seconds 55
CURE
Cures a player's status ailments; causes Chaos to Undead.
TYPE: Recovery
TARGET: Player
ELEMENT: None
REQUIREMENTS: Heal lv. 2
level description SP cost
- Cures player's status, causes Chaos to Undead 15
DECREASE AGILITY
Temporarily decreases an enemy's agility.
TYPE: Supportive
TARGET: Enemy
ELEMENT: None
REQUIREMENTS: Increase Agility lv. 1
level description SP cost
1 -3 AGI for 65 seconds; costs 15 HP 18
2 -4 AGI for 80 seconds; costs 15 HP 21
3 -5 AGI for 95 seconds; costs 15 HP 24
4 -6 AGI for 110 seconds; costs 15 HP 27
5 -7 AGI for 125 seconds; costs 15 HP 30
6 -8 AGI for 140 seconds; costs 15 HP 33
7 -9 AGI for 155 seconds; costs 15 HP 36
8 -10 AGI for 170 seconds; costs 15 HP 39
9 -11 AGI for 185 seconds; costs 15 HP 42
10 -12 AGI for 200 seconds; costs 15 HP 45
DEMON BANE
An offensive bonus against Undead and Evil Spirits.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Divine Protection lv. 3
level description SP cost
1 +3 STR -
2 +6 STR -
3 +9 STR -
4 +12 STR -
5 +15 STR -
6 +18 STR -
7 +21 STR -
8 +24 STR -
9 +27 STR -
10 +30 STR -
DIVINE PROTECTION
A defensive bonus against Undead and Evil Spirits.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: None
level description SP cost
1 +3 DEF -
2 +6 DEF -
3 +9 DEF -
4 +12 DEF -
5 +15 DEF -
6 +18 DEF -
7 +21 DEF -
8 +24 DEF -
9 +27 DEF -
10 +30 DEF -
HEAL
Recover a player's HP; can also attack Undead.
TYPE: Recovery
TARGET: Player
ELEMENT: None
REQUIREMENTS: None
level description SP cost
1 Effectiveness determined by player's INT 13
2 Effectiveness determined by player's INT 16
3 Effectiveness determined by player's INT 19
4 Effectiveness determined by player's INT 22
5 Effectiveness determined by player's INT 25
6 Effectiveness determined by player's INT 28
7 Effectiveness determined by player's INT 31
8 Effectiveness determined by player's INT 34
9 Effectiveness determined by player's INT 37
10 Effectiveness determined by player's INT 40
INCREASE AGILITY
Temporarily increases a player's agility.
TYPE: Supportive
TARGET: Player
ELEMENT: None
REQUIREMENTS: Heal lv. 3
level description SP cost
1 +3 AGI for 65 seconds; costs 15 HP 18
2 +4 AGI for 80 seconds; costs 15 HP 21
3 +5 AGI for 95 seconds; costs 15 HP 24
4 +6 AGI for 110 seconds; costs 15 HP 27
5 +7 AGI for 125 seconds; costs 15 HP 30
6 +8 AGI for 140 seconds; costs 15 HP 33
7 +9 AGI for 155 seconds; costs 15 HP 36
8 +10 AGI for 170 seconds; costs 15 HP 39
9 +11 AGI for 185 seconds; costs 15 HP 42
10 +12 AGI for 200 seconds; costs 15 HP 45
PNEUMA
Temporarily disables long-range attacks within an area.
TYPE: Supportive
TARGET: Ground
ELEMENT: None
REQUIREMENTS: Warp Portal lv. 4
level description SP cost
- Disables long-range attacks within adjacent tiles 10
RUWACH
Detects and damages hidden Undead and Evil Spirits.
TYPE: Supportive
TARGET: None
ELEMENT: Holy
REQUIREMENTS: None
level description SP cost
- Detects and damages hidden enemies 10
SIGNUM CRUCIS
Lowers the defense of all Undead and Evil Spirits within view.
TYPE: Supportive
TARGET: None
ELEMENT: Holy
REQUIREMENTS: Divine Protection lv. 5
level description SP cost
- Lowers defense of all Undead/Evil Spirits within view 35
TELEPORT
Teleport player to a different area.
TYPE: Supportive
TARGET: None
ELEMENT: None
REQUIREMENTS: Ruwach lv. 1
level description SP cost
1 Teleport to random spot on current map 9
2 Teleport to save point 9
WARP PORTAL
Opens a portal that teleports players to a different area.
TYPE: Supportive
TARGET: Ground
ELEMENT: None
REQUIREMENTS: Teleport lv. 2; Blue Gemstone
level description SP cost
1 Warp to save point; 7 people max 30
2 Warp to 1 memo point; 8 people max 28
3 Warp to 1 of 2 memo points; 9 people max 26
4 Warp to 1 of 3 memo points; 10 people max 24
skills
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Ragnarok™ GRAVITY Corporation, Myung-Jin Lee, and DTDS Studio. Priest artwork by Monster Gogo. Site layout © Bara-chan.