 |
ANGELUS
Temporarily increases your defense and that of any party members who are around you. | |
TYPE: Supportive TARGET: Party ELEMENT: None REQUIREMENTS: Divine Protection lv. 3 |
| level |
description |
SP cost |
| 1 |
115% VIT for 20 seconds |
40 |
| 2 |
120% VIT for 30 seconds |
40 |
| 3 |
125% VIT for 40 seconds |
40 |
| 4 |
130% VIT for 50 seconds |
40 |
| 5 |
135% VIT for 60 seconds |
40 |
| 6 |
140% VIT for 100 seconds |
40 |
| 7 |
145% VIT for 105 seconds |
40 |
| 8 |
150% VIT for 110 seconds |
40 |
| 9 |
155% VIT for 115 seconds |
40 |
| 10 |
160% VIT for 120 seconds |
40 |
 |
AQUA BENEDICTA
Creates Holy Water to use against Undead or to cure certain status ailments. | |
TYPE: Recovery TARGET: None ELEMENT: None REQUIREMENTS: Empty Bottle; must be standing in water |
| level |
description |
SP cost |
| - |
Creates Holy Water |
10 |
 |
BLESSING
Temporarily increases your STR, INT, and DEX; cures players of the Cursed status; Curses Undead. | |
TYPE: Supportive TARGET: Player ELEMENT: None REQUIREMENTS: Divine Protection lv. 5 |
| level |
description |
SP cost |
| 1 |
+1 STR/DEX/INT for 60 seconds |
28 |
| 2 |
+2 STR/DEX/INT for 60 seconds |
31 |
| 3 |
+3 STR/DEX/INT for 60 seconds |
34 |
| 4 |
+4 STR/DEX/INT for 60 seconds |
37 |
| 5 |
+5 STR/DEX/INT for 60 seconds |
40 |
| 6 |
+6 STR/DEX/INT for 90 seconds |
43 |
| 7 |
+7 STR/DEX/INT for 90 seconds |
46 |
| 8 |
+8 STR/DEX/INT for 90 seconds |
49 |
| 9 |
+9 STR/DEX/INT for 90 seconds |
52 |
| 10 |
+10 STR/DEX/INT for 120 seconds |
55 |
 |
CURE
Cures a player's status ailments; causes Chaos to Undead. | |
TYPE: Recovery TARGET: Player ELEMENT: None REQUIREMENTS: Heal lv. 2 |
| level |
description |
SP cost |
| - |
Cures player's status, causes Chaos to Undead |
15 |
|
|
TYPE: Supportive TARGET: Enemy ELEMENT: None REQUIREMENTS: Increase Agility lv. 1 |
| level |
description |
SP cost |
| 1 |
-3 AGI for 65 seconds; costs 15 HP |
18 |
| 2 |
-4 AGI for 80 seconds; costs 15 HP |
21 |
| 3 |
-5 AGI for 95 seconds; costs 15 HP |
24 |
| 4 |
-6 AGI for 110 seconds; costs 15 HP |
27 |
| 5 |
-7 AGI for 125 seconds; costs 15 HP |
30 |
| 6 |
-8 AGI for 140 seconds; costs 15 HP |
33 |
| 7 |
-9 AGI for 155 seconds; costs 15 HP |
36 |
| 8 |
-10 AGI for 170 seconds; costs 15 HP |
39 |
| 9 |
-11 AGI for 185 seconds; costs 15 HP |
42 |
| 10 |
-12 AGI for 200 seconds; costs 15 HP |
45 |
 |
DEMON BANE
An offensive bonus against Undead and Evil Spirits. | |
TYPE: Passive TARGET: None ELEMENT: None REQUIREMENTS: Divine Protection lv. 3 |
| level |
description |
SP cost |
| 1 |
+3 STR |
- |
| 2 |
+6 STR |
- |
| 3 |
+9 STR |
- |
| 4 |
+12 STR |
- |
| 5 |
+15 STR |
- |
| 6 |
+18 STR |
- |
| 7 |
+21 STR |
- |
| 8 |
+24 STR |
- |
| 9 |
+27 STR |
- |
| 10 |
+30 STR |
- |
|
|
TYPE: Passive TARGET: None ELEMENT: None REQUIREMENTS: None |
| level |
description |
SP cost |
| 1 |
+3 DEF |
- |
| 2 |
+6 DEF |
- |
| 3 |
+9 DEF |
- |
| 4 |
+12 DEF |
- |
| 5 |
+15 DEF |
- |
| 6 |
+18 DEF |
- |
| 7 |
+21 DEF |
- |
| 8 |
+24 DEF |
- |
| 9 |
+27 DEF |
- |
| 10 |
+30 DEF |
- |
 |
HEAL
Recover a player's HP; can also attack Undead. | |
TYPE: Recovery TARGET: Player ELEMENT: None REQUIREMENTS: None |
| level |
description |
SP cost |
| 1 |
Effectiveness determined by player's INT |
13 |
| 2 |
Effectiveness determined by player's INT |
16 |
| 3 |
Effectiveness determined by player's INT |
19 |
| 4 |
Effectiveness determined by player's INT |
22 |
| 5 |
Effectiveness determined by player's INT |
25 |
| 6 |
Effectiveness determined by player's INT |
28 |
| 7 |
Effectiveness determined by player's INT |
31 |
| 8 |
Effectiveness determined by player's INT |
34 |
| 9 |
Effectiveness determined by player's INT |
37 |
| 10 |
Effectiveness determined by player's INT |
40 |
|
|
TYPE: Supportive TARGET: Player ELEMENT: None REQUIREMENTS: Heal lv. 3 |
| level |
description |
SP cost |
| 1 |
+3 AGI for 65 seconds; costs 15 HP |
18 |
| 2 |
+4 AGI for 80 seconds; costs 15 HP |
21 |
| 3 |
+5 AGI for 95 seconds; costs 15 HP |
24 |
| 4 |
+6 AGI for 110 seconds; costs 15 HP |
27 |
| 5 |
+7 AGI for 125 seconds; costs 15 HP |
30 |
| 6 |
+8 AGI for 140 seconds; costs 15 HP |
33 |
| 7 |
+9 AGI for 155 seconds; costs 15 HP |
36 |
| 8 |
+10 AGI for 170 seconds; costs 15 HP |
39 |
| 9 |
+11 AGI for 185 seconds; costs 15 HP |
42 |
| 10 |
+12 AGI for 200 seconds; costs 15 HP |
45 |
 |
PNEUMA
Temporarily disables long-range attacks within an area. | |
TYPE: Supportive TARGET: Ground ELEMENT: None REQUIREMENTS: Warp Portal lv. 4 |
| level |
description |
SP cost |
| - |
Disables long-range attacks within adjacent tiles |
10 |
 |
RUWACH
Detects and damages hidden Undead and Evil Spirits. | |
TYPE: Supportive TARGET: None ELEMENT: Holy REQUIREMENTS: None |
| level |
description |
SP cost |
| - |
Detects and damages hidden enemies |
10 |
 |
SIGNUM CRUCIS
Lowers the defense of all Undead and Evil Spirits within view. | |
TYPE: Supportive TARGET: None ELEMENT: Holy REQUIREMENTS: Divine Protection lv. 5 |
| level |
description |
SP cost |
| - |
Lowers defense of all Undead/Evil Spirits within view |
35 |
 |
TELEPORT
Teleport player to a different area. | |
TYPE: Supportive TARGET: None ELEMENT: None REQUIREMENTS: Ruwach lv. 1 |
| level |
description |
SP cost |
| 1 |
Teleport to random spot on current map |
9 |
| 2 |
Teleport to save point |
9 |
 |
WARP PORTAL
Opens a portal that teleports players to a different area. | |
TYPE: Supportive TARGET: Ground ELEMENT: None REQUIREMENTS: Teleport lv. 2; Blue Gemstone |
| level |
description |
SP cost |
| 1 |
Warp to save point; 7 people max |
30 |
| 2 |
Warp to 1 memo point; 8 people max |
28 |
| 3 |
Warp to 1 of 2 memo points; 9 people max |
26 |
| 4 |
Warp to 1 of 3 memo points; 10 people max |
24 |