ADRENALINE RUSH
Doubles attack speed of party.
TYPE: Supportive
TARGET: None
ELEMENT: None
REQUIREMENTS: Hammer Fall lv. 2
level description SP cost
1 Lasts for 10 seconds 27
2 Lasts for 20 seconds 24
3 Lasts for 30 seconds 21
4 Lasts for 40 seconds 18
5 Lasts for 50 seconds 15
ENCHANTED STONE CRAFT
Enables the creation of pure magic stones.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Iron Tempering lv. 1
level description SP cost
1 Success rate 150 -
2 Success rate 200 -
3 Success rate 250 -
4 Success rate 300 -
3 Success rate 350 -
HAMMER FALL
Stuns enemies in a 3x3 tile area with a large hammer.
TYPE: Supportive
TARGET: Ground
ELEMENT: None
REQUIREMENTS: None
level description SP cost
1 14% stun probability 10
2 18% stun probability 10
3 22% stun probability 10
4 26% stun probability 10
5 30% stun probability 10
HILT BINDING
Weapon can never be dropped when you die.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: None
level description SP cost
1 Binds weapon to hand -
IRON TEMPERING
Enables the creation of pure Iron from Iron Ore.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Iron Ore
level description SP cost
1 Success rate 260 -
2 Success rate 320 -
3 Success rate 380 -
4 Success rate 440 -
5 Success rate 500 -
MAXIMIZE POWER
Maxes ATK for every hit.
TYPE: Supportive
TARGET: None
ELEMENT: None
REQUIREMENTS: Power Thrust lv. 2, Weapon Perfection lv. 3
level description SP cost
1 Costs 1 SP every second -
2 Costs 1 SP every 2 seconds -
3 Costs 1 SP every 3 seconds -
4 Costs 1 SP every 4 seconds -
5 Costs 1 SP every 5 seconds -
ORE DISCOVERY
Raises chance of finding ores from monsters.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Hilt Binding lv. 1, Steel Tempering lv. 1
level description SP cost
1 Find more ores from monsters -
POWER THRUST
Raises weapon damage; increases risk of damaging weapon.
TYPE: Supportive
TARGET: None
ELEMENT: None
REQUIREMENTS: Adrenaline Rush lv. 3
level description SP cost
1 +5% STR, +0.2% damaging risk, lasts for 20 seconds 18
2 +10% STR, +0.4% damaging risk, lasts for 40 seconds 16
3 +15% STR, +0.6% damaging risk, lasts for 50 seconds 14
4 +20% STR, +0.8% damaging risk, lasts for 60 seconds 12
5 +25% STR, +1% damaging risk, lasts for 100 seconds 10
REPAIR WEAPON
Repair damaged weapons.
TYPE: Supportive
TARGET: Weaponry
ELEMENT: None
REQUIREMENTS: Weaponry Research lv. 1
level description SP cost
1 Repair damaged weapons 5
RESEARCH ORIDECON
Enables the creation of level 3 weaponry using Oridecon.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Enchanted Stone Craft lv. 1
level description SP cost
1 Create level 3 weapons with Oridecon -
SKIN TEMPERING
Extra defense against Fire.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: None
level description SP cost
1 +5% DEF -
2 +10% DEF -
3 +15% DEF -
4 +20% DEF -
5 +25% DEF -
SMITH AXE
Enables the creation of an axe.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Smith Sword lv. 2; ?
level description SP cost
1 Success rate 100 -
2 Success rate 200 -
3 Success rate 300 -
SMITH KNUCKLE
Enables the creation of knuckles.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Smith Dagger lv. 1; ?
level description SP cost
1 Success rate 100 -
2 Success rate 200 -
3 Success rate 300 -
SMITH DAGGER
Enables the creation of a dagger.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: None; ?
level description SP cost
1 Success rate 100 -
2 Success rate 200 -
3 Success rate 300 -
SMITH MACE
Enables the creation of a mace.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Smith Knuckle lv. 1
level description SP cost
1 Success rate 100 -
2 Success rate 200 -
3 Success rate 300 -
SMITH SPEAR
Enables the creation of a spear.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Smith Dagger lv. 2
level description SP cost
1 Success rate 100 -
2 Success rate 200 -
3 Success rate 300 -
SMITH SWORD
Enables the creation of a one-handed sword.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Smith Dagger lv. 1; ?
level description SP cost
1 Success rate 100 -
2 Success rate 200 -
3 Success rate 300 -
SMITH TWO HANDED SWORD
Enables the creation of a two-handed sword.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Smith Sword lv. 1; ?
level description SP cost
1 Success rate 100 -
2 Success rate 200 -
3 Success rate 300 -
STEEL TEMPERING
Enables the creation of Steel from Iron and Coal.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Iron Tempering lv. 1
level description SP cost
1 Success rate 150 -
2 Success rate 200 -
3 Success rate 250 -
4 Success rate 300 -
5 Success rate 350 -
WEAPON PERFECTION
Hit all monsters for 100% damage, no matter what size.
TYPE: Supportive
TARGET: None
ELEMENT: None
REQUIREMENTS: Adrenaline Rush lv. 2, Weaponry Research lv. 2
level description SP cost
1 Lasts for 10 seconds 18
2 Lasts for 20 seconds 16
3 Lasts for 30 seconds 14
4 Lasts for 40 seconds 12
5 Lasts for 50 seconds 10
WEAPONRY RESEARCH
Enables the creation of higher quality weaponry.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Hilt Binding lv. 1
level description SP cost
1 +1 HIT, +1 ATK, +1 success rate -
2 +2 HIT, +2 ATK, +2 success rate -
3 +3 HIT, +3 ATK, +3 success rate -
4 +4 HIT, +4 ATK, +4 success rate -
5 +5 HIT, +5 ATK, +5 success rate -
6 +6 HIT, +6 ATK, +6 success rate -
7 +7 HIT, +7 ATK, +7 success rate -
8 +8 HIT, +8 ATK, +8 success rate -
9 +9 HIT, +9 ATK, +9 success rate -
10 +10 HIT, +10 ATK, +10 success rate -
skills
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Ragnarok™ GRAVITY Corporation, Myung-Jin Lee, and DTDS Studio. Priest artwork by Monster Gogo. Site layout © Bara-chan.