ANKLE SNARE
Halts forward movement of enemies that walk into it. (Enemy can still attack, however.)
TYPE: Hidden Trap
TARGET: Ground
ELEMENT: None
REQUIREMENTS: Skid Trap lv. 1; 1 Trap
level description SP cost
1 Takes 2.5 seconds to cast; lasts for 5 seconds 15
2 Takes 2.0 seconds to cast; lasts for 10 seconds 15
3 Takes 1.5 seconds to cast; lasts for 15 seconds 15
4 Takes 1.0 seconds to cast; lasts for 20 seconds 15
5 Takes 0.5 seconds to cast; lasts for 25 seconds 15
BEASTBANE
Offensive bonus against Beast-type monsters.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: None
level description SP cost
1 +3 STR -
2 +6 STR -
3 +9 STR -
4 +12 STR -
5 +15 STR -
6 +18 STR -
7 +21 STR -
8 +24 STR -
9 +27 STR -
10 +30 STR -
BLAST MINE
Explodes over a 3x3 tile area with Fire Storm.
TYPE: Visible Trap
TARGET: Ground
ELEMENT: Fire
REQUIREMENTS: Flasher lv. 1, Freezing Trap lv. 1, Sandman lv. 1; 1 Trap
level description SP cost
1 Lasts for 10 seconds 10
2 Lasts for 8 seconds 10
3 Lasts for 6 seconds 10
4 Lasts for 4 seconds 10
5 Lasts for 2 seconds 10
BLITZ BEAT
Commands Falcon to attack. (Range = Vulture's Eye Lv. +3) Can also occur randomly (LUK/1000=% chance; does not use SP.)
TYPE: Active
TARGET: Enemy
ELEMENT: None
REQUIREMENTS: Falconry Mastery lv. 1
level description SP cost
1 Hits 1 time 10
2 Hits 2 times 13
3 Hits 3 times 16
4 Hits 4 times 19
5 Hits 5 times 22
CLAYMORE TRAP
Explodes over a 5x5 tile area.
TYPE: Visible Trap
TARGET: Ground
ELEMENT: Fire
REQUIREMENTS: Blast Mine lv. 1, Shockwave Trap lv. 1; 2 Traps
level description SP cost
1 Lasts for 20 seconds 15
2 Lasts for 40 seconds 15
3 Lasts for 60 seconds 15
4 Lasts for 80 seconds 15
5 Lasts for 100 seconds 15
DETECTING
Send Falcon to find hidden enemies and traps within an area.
TYPE: Supportive
TARGET: Ground
ELEMENT: None
REQUIREMENTS: Attention Concentrate lv. 1, Falconry Mastery lv. 1
level description SP cost
1 Find hidden traps/enemies within 3 tiles 8
2 Find hidden traps/enemies within 5 tiles 8
3 Find hidden traps/enemies within 7 tiles 8
4 Find hidden traps/enemies within 9 tiles 8
FALCONRY MASTERY
Allows you to use a Falcon.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Beastbane lv. 1
level description SP cost
- Allows you to use a Falcon -
FLASHER
Trap that Blinds enemies with bright light.
TYPE: Hidden Trap
TARGET: Ground
ELEMENT: None
REQUIREMENTS: Skid Trap lv. 1; 2 Traps
level description SP cost
1 Lasts for 150 seconds 20
2 Lasts for 120 seconds 20
3 Lasts for 90 seconds 20
4 Lasts for 60 seconds 20
5 Lasts for 30 seconds 20
FREEZING TRAP
Trap that damages and can Freeze enemies with Frost Nova within a 3x3 tile area.
TYPE: Hidden Trap
TARGET: Ground
ELEMENT: Water
REQUIREMENTS: Flasher lv. 1; 2 Traps
level description SP cost
1 Lasts for 150 seconds 20
2 Lasts for 120 seconds 20
3 Lasts for 90 seconds 20
4 Lasts for 60 seconds 20
5 Lasts for 30 seconds 20
LAND MINE
Trap that explodes on contact.
TYPE: Hidden Trap
TARGET: Ground
ELEMENT: Earth
REQUIREMENTS: 1 Trap
level description SP cost
1 50% ATK; lasts for 65 seconds 20
2 75% ATK; lasts for 50 seconds 20
3 100% ATK; lasts for 35 seconds 20
4 125% ATK; lasts for 20 seconds 20
5 150% ATK; lasts for 5 seconds 20
REMOVE TRAP
Remove a trap and regain a Trap item.
TYPE: Supportive
TARGET: Trap
ELEMENT: None
REQUIREMENTS: Land Mine lv. 1
level description SP cost
- Removes trap 5
SANDMAN
Puts all enemies within a 3x3 tile area to sleep. (Enemies will awaken if hit.)
TYPE: Hidden Trap
TARGET: Ground
ELEMENT: None
REQUIREMENTS: Flasher lv. 1; 2 Traps
level description SP cost
1 Lasts for 150 seconds 25
2 Lasts for 120 seconds 25
3 Lasts for 90 seconds 25
4 Lasts for 60 seconds 25
5 Lasts for 30 seconds 25
SHOCKWAVE TRAP
Drains an enemy's SP.
TYPE: Hidden Trap
TARGET: Ground
ELEMENT: None
REQUIREMENTS: Ankle Snare lv. 1; 2 Traps
level description SP cost
1 Drains 20% SP; lasts for 200 seconds 45
2 Drains 35% SP; lasts for 160 seconds 45
3 Drains 50% SP; lasts for 120 seconds 45
4 Drains 65% SP; lasts for 80 seconds 45
5 Drains 80% SP; lasts for 40 seconds 45
SKID TRAP
Makes an enemy slip and fall.
TYPE: Hidden Trap
TARGET: Ground
ELEMENT: None
REQUIREMENTS: 1 Trap
level description SP cost
1 1 tile range; lasts for 300 seconds 5
2 2 tile range; lasts for 240 seconds 5
3 3 tile range; lasts for 180 seconds 5
4 4 tile range; lasts for 120 seconds 5
5 5 tile range; lasts for 60 seconds 5
SPRING TRAP
Commands Falcon to detonate a trap.
TYPE: Supportive
TARGET: Trap
ELEMENT: None
REQUIREMENTS: Falconry Mastery, Remove Trap lv. 1
level description SP cost
1 Detonate from 4 tiles away 10
2 Detonate from 5 tiles away 10
3 Detonate from 6 tiles away 10
4 Detonate from 7 tiles away 10
5 Detonate from 8 tiles away 10
STEEL CROW
Increases Falcon's attack strength.
TYPE: Passive
TARGET: None
ELEMENT: None
REQUIREMENTS: Blitz Beat lv. 5
level description SP cost
1 +3 STR -
2 +6 STR -
3 +9 STR -
4 +12 STR -
5 +15 STR -
6 +18 STR -
7 +21 STR -
8 +24 STR -
9 +27 STR -
10 +30 STR -
TALKIE BOX
Sets a trap with a recorded message that will be relayed to any player who steps on it.
TYPE: Hidden Trap
TARGET: Ground
ELEMENT: None
REQUIREMENTS: Remove Trap, Shockwave Trap lv. 1; 1 Trap
level description SP cost
- Lasts for 600 seconds 1
skills
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