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ASPERSIO
Use Holy Water to temporarily bless a player's weapon with the Holy property. | |
TYPE: Blessing TARGET: Player ELEMENT: None REQUIREMENTS: Aqua Benedicta lv. 1, Impositio Manus lv. 3; Holy Water |
| level |
description |
SP cost |
| 1 |
Weapon has Holy attribute for 5 seconds |
12 |
| 2 |
Weapon has Holy attribute for 8 seconds |
14 |
| 3 |
Weapon has Holy attribute for 11 seconds |
16 |
| 4 |
Weapon has Holy attribute for 14 seconds |
18 |
| 5 |
Weapon has Holy attribute for 17 seconds |
20 |
|
|
TYPE: Blessing TARGET: Ground ELEMENT: None REQUIREMENTS: Aspersio lv. 5, Gloria lv. 3; One more Priest or two more Acolytes next to caster |
| level |
description |
SP cost |
| 1 |
Armor has Holy attribute for 40 seconds |
20 |
| 2 |
Armor has Holy attribute for 80 seconds |
20 |
| 3 |
Armor has Holy attribute for 120 seconds |
20 |
| 4 |
Armor has Holy attribute for 160 seconds |
20 |
| 5 |
Armor has Holy attribute for 200 seconds |
20 |
 |
GLORIA
Temporarily gives +30 LUK to party. | |
TYPE: Eulogy TARGET: None ELEMENT: None REQUIREMENTS: Magnificat lv. 3, Kyrie Elesion lv. 4 |
| level |
description |
SP cost |
| 1 |
+30 LUK for 10 seconds |
20 |
| 2 |
+30 LUK for 15 seconds |
20 |
| 3 |
+30 LUK for 20 seconds |
20 |
| 4 |
+30 LUK for 25 seconds |
20 |
| 5 |
+30 LUK for 30 seconds |
20 |
|
|
TYPE: Blessing TARGET: Player ELEMENT: None REQUIREMENTS: None |
| level |
description |
SP cost |
| 1 |
+2 STR for 40 seconds |
8 |
| 2 |
+4 STR for 40 seconds |
8 |
| 3 |
+6 STR for 40 seconds |
8 |
| 4 |
+8 STR for 40 seconds |
8 |
| 5 |
+10 STR for 40 seconds |
8 |
|
|
TYPE: Eulogy TARGET: None ELEMENT: None REQUIREMENTS: Angelus lv. 2 |
| level |
description |
SP cost |
| 1 |
1 tile for 10 seconds |
10 |
| 2 |
1 tile for 20 seconds |
25 |
| 3 |
1 tile for 30 seconds |
25 |
| 4 |
1 tile for 40 seconds |
25 |
| 5 |
1 tile for 50 seconds |
25 |
| 6 |
2 tiles for 60 seconds |
30 |
| 7 |
2 tiles for 70 seconds |
30 |
| 8 |
2 tiles for 80 seconds |
30 |
| 9 |
2 tiles for 90 seconds |
30 |
| 10 |
3 tiles for 100 seconds |
40 |
 |
LEX AETERNA
Forces an enemy to take Double Damage once. | |
TYPE: Offensive TARGET: Enemy ELEMENT: None REQUIREMENTS: Lex Divina lv. 5 |
| level |
description |
SP cost |
| - |
Forces enemy to take Double Damage once |
10 |
|
|
TYPE: Exorcising TARGET: Enemy ELEMENT: None REQUIREMENTS: Ruwach lv. 1 |
| level |
description |
SP cost |
| 1 |
Silence enemy for 30 seconds |
20 |
| 2 |
Silence enemy for 35 seconds |
20 |
| 3 |
Silence enemy for 40 seconds |
20 |
| 4 |
Silence enemy for 45 seconds |
20 |
| 5 |
Silence enemy for 50 seconds |
20 |
| 6 |
Silence enemy for 55 seconds |
18 |
| 7 |
Silence enemy for 60 seconds |
16 |
| 8 |
Silence enemy for 60 seconds |
14 |
| 9 |
Silence enemy for 60 seconds |
12 |
| 10 |
Silence enemy for 60 seconds |
10 |
|
|
TYPE: Passive TARGET: None ELEMENT: None REQUIREMENTS: None |
| level |
description |
SP cost |
| 1 |
+3 STR |
- |
| 2 |
+6 STR |
- |
| 3 |
+9 STR |
- |
| 4 |
+12 STR |
- |
| 5 |
+15 STR |
- |
| 6 |
+18 STR |
- |
| 7 |
+21 STR |
- |
| 8 |
+24 STR |
- |
| 9 |
+27 STR |
- |
| 10 |
+30 STR |
- |
 |
MAGNIFICAT
Temporarily doubles HP & SP regeneration of party. | |
TYPE: Eulogy TARGET: None ELEMENT: None REQUIREMENTS: None |
| level |
description |
SP cost |
| 1 |
Doubles HP/SP regeneration for 20 seconds |
40 |
| 2 |
Doubles HP/SP regeneration for 40 seconds |
40 |
| 3 |
Doubles HP/SP regeneration for 60 seconds |
40 |
| 4 |
Doubles HP/SP regeneration for 80 seconds |
40 |
| 5 |
Doubles HP/SP regeneration for 100 seconds |
40 |
 |
MAGNUS EXORCISMUS
Summons a Grand Cross on the ground that inflicts colossal damage upon Undead and Evil Spirits. | |
TYPE: Exorcism TARGET: Ground ELEMENT: None REQUIREMENTS: Lex Aeterna lv. 1, Safety Wall lv. 1, Turn Undead lv. 3; Blue Gemstone |
| level |
description |
SP cost |
| 1 |
1 hit, lasts for 10 seconds |
40 |
| 2 |
2 hits, lasts for 11 seconds |
42 |
| 3 |
3 hits, lasts for 12 seconds |
44 |
| 4 |
4 hits, lasts for 13 seconds |
46 |
| 5 |
5 hits, lasts for 14 seconds |
48 |
| 6 |
6 hits, lasts for 15 seconds |
50 |
| 7 |
7 hits, lasts for 16 seconds |
52 |
| 8 |
8 hits, lasts for 17 seconds |
54 |
| 9 |
9 hits, lasts for 18 seconds |
56 |
| 10 |
8 hits, lasts for 20 seconds |
58 |
|
|
TYPE: Supportive TARGET: Player ELEMENT: None REQUIREMENTS: SP Recovery lv. 4, Status Recovery lv. 1; Blue Gemstone |
| level |
description |
SP cost |
| 1 |
Revives player with 1 HP |
60 |
| 2 |
Revives player with 15% HP |
60 |
| 3 |
Revives player with 30% HP |
60 |
| 4 |
Revives player with 50% HP |
60 |
|
|
TYPE: Supportive TARGET: Ground ELEMENT: Spiritual REQUIREMENTS: Aspersio lv. 4, Sanctuary lv. 3; Blue Gemstone |
| level |
description |
SP cost |
| 1 |
Lasts for 2 hits or 5 seconds |
30 |
| 2 |
Lasts for 3 hits or 10 seconds |
30 |
| 3 |
Lasts for 4 hits or 15 seconds |
30 |
| 4 |
Lasts for 5 hits or 20 seconds |
35 |
| 5 |
Lasts for 6 hits or 25 seconds |
35 |
| 6 |
Lasts for 7 hits or 30 seconds |
35 |
| 7 |
Lasts for 8 hits or 35 seconds |
40 |
| 8 |
Lasts for 9 hits or 40 seconds |
40 |
| 9 |
Lasts for 10 hits or 45 seconds |
40 |
| 10 |
Lasts for 11 hits or 50 seconds |
40 |
 |
SANCTUARY
Creates a Holy area on the ground that continuously heals other players; deals damage to Undead & Evil Spirits. | |
TYPE: Supportive TARGET: Ground ELEMENT: None REQUIREMENTS: Heal lv. 1; Blue Gemstone |
| level |
description |
SP cost |
| 1 |
Heals 100 HP 4 times or 4 seconds |
15 |
| 2 |
Heals 200 HP 5 times or 7 seconds |
18 |
| 3 |
Heals 300 HP 6 times or 10 seconds |
21 |
| 4 |
Heals 400 HP 7 times or 13 seconds |
24 |
| 5 |
Heals 500 HP 8 times or 16 seconds |
27 |
| 6 |
Heals 600 HP 9 times or 19 seconds |
30 |
| 7 |
Heals 777 HP 10 times or 22 seconds |
33 |
| 8 |
Heals 777 HP 11 times or 25 seconds |
36 |
| 9 |
Heals 777 HP 12 times or 28 seconds |
39 |
| 10 |
Heals 777 HP 13 times or 31 seconds |
42 |
|
|
TYPE: Supportive TARGET: Player ELEMENT: None REQUIREMENTS: Status Recovery lv. 1 |
| level |
description |
SP cost |
| 1 |
Slows poison for 10 seconds |
6 |
| 2 |
Slows poison for 20 seconds |
8 |
| 3 |
Slows poison for 30 seconds |
10 |
| 4 |
Slows poison for 40 seconds |
12 |
 |
SP RECOVERY
Extra SP regeneration while sitting or standing still. | |
TYPE: Passive TARGET: None ELEMENT: None REQUIREMENTS: None |
| level |
description |
SP cost |
| 1 |
+3 SP every 10 seconds |
- |
| 2 |
+6 SP every 10 seconds |
- |
| 3 |
+9 SP every 10 seconds |
- |
| 4 |
+12 SP every 10 seconds |
- |
| 5 |
+15 SP every 10 seconds |
- |
| 6 |
+18 SP every 10 seconds |
- |
| 7 |
+21 SP every 10 seconds |
- |
| 8 |
+24 SP every 10 seconds |
- |
| 9 |
+27 SP every 10 seconds |
- |
| 10 |
+30 SP every 10 seconds |
- |
 |
STATUS RECOVERY
Cures a player's serious status abnormalities; Blinds Undead. | |
TYPE: Supportive TARGET: Player ELEMENT: None REQUIREMENTS: None |
| level |
description |
SP cost |
| - |
Cures status abnormalities, Blinds Undead |
5 |
 |
SUFFRAGIUM
Reduces another player's skill casting time. | |
TYPE: Blessing TARGET: Player ELEMENT: None REQUIREMENTS: Impositio Manus lv. 2 |
| level |
description |
SP cost |
| 1 |
Cast time reduced by 15% for 30 seconds |
8 |
| 2 |
Cast time reduced by 30% for 20 seconds |
8 |
| 3 |
Cast time reduced by 45% for 10 seconds |
8 |
 |
TURN UNDEAD
Instantly kills or severely damages Undead & Evil Spirits. | |
TYPE: Exorcising TARGET: Enemy ELEMENT: None REQUIREMENTS: Lex Divina lv. 3 |
| level |
description |
SP cost |
| 1 |
20 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 20 + INT = Damage |
20 |
| 2 |
40 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 40 + INT = Damage |
20 |
| 3 |
60 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 60 + INT = Damage |
20 |
| 4 |
80 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 80 + INT = Damage |
20 |
| 5 |
100 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 100 + INT = Damage |
20 |
| 6 |
120 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 120 + INT = Damage |
20 |
| 7 |
140 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 140 + INT = Damage |
20 |
| 8 |
160 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 160 + INT = Damage |
20 |
| 9 |
180 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 180 + INT = Damage |
20 |
| 10 |
200 + LUK + INT + BLv + (1-HP/MHP) X 200 / 1000; if fails, 200 + INT = Damage |
20 |